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Geforce gt 1030 vs gtx 660

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10 марта 2020

Just get a Ryzen 2200g with Vega 8 Graphics. [ Apr ’18 GamingEliot]

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We calculate effective 3D speed which estimates gaming performance for the top 12 games. Effective speed is adjusted by current prices to yield value for money. Our figures are checked against thousands of individual user ratings. The customizable table below combines these factors to bring you the definitive list of top GPUs. [GPUPro]

Group Test Results

  • Best user rated – User sentiment trumps benchmarks for this comparison.
  • Best value for money – Value for money is based on real world performance.
  • Fastest real world speed – Real World Speed measures performance for typical consumers.

Welcome to our freeware PC speed test tool. UserBenchmark will test your PC and compare the results to other users with the same components. You can quickly size up your PC, identify hardware problems and explore the best upgrades.

Почему Nvidia GeForce GT 1030 DDR4 лучше чем Nvidia GeForce GTX 660?

  • Частота графического процессора 171MHz больше

Почему Nvidia GeForce GTX 660 лучше чем Nvidia GeForce GT 1030 DDR4?

  • 0.82 TFLOPS выше FLOPS

Какие сравнения самые популярные?

Nvidia GeForce GT 1030 DDR4

Gigabyte GeForce GTX 1050

Nvidia GeForce GTX 660

Nvidia GeForce GTX 750 Ti

Nvidia GeForce GT 1030 DDR4

AMD Radeon RX 550

Nvidia GeForce GTX 660

Nvidia GeForce GTX 770

Nvidia GeForce GT 1030 DDR4

Nvidia GeForce GTX 750 Ti

Nvidia GeForce GTX 660

Nvidia GeForce GTX 960

Nvidia GeForce GT 1030 DDR4

AMD Radeon RX 560

Nvidia GeForce GTX 660

Nvidia GeForce MX150

Nvidia GeForce GT 1030 DDR4

MSI GeForce GTX 960

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Nvidia GeForce GTX 660

Nvidia GeForce GTX 750

Nvidia GeForce GT 1030 DDR4

Gigabyte GeForce GT 630 2GB

Nvidia GeForce GTX 660

Nvidia GeForce GT 635 OEM

Nvidia GeForce GT 1030 DDR4

Nvidia GeForce GTX 750

Nvidia GeForce GTX 660

Nvidia GeForce GTX 550 Ti

Nvidia GeForce GT 1030 DDR4

Sapphire HD 7770 Vapor-X Black Diamond

Nvidia GeForce GTX 660

Nvidia GeForce GTX 560

Nvidia GeForce GT 1030 DDR4

AMD Radeon R7 260X

Nvidia GeForce GTX 660

Nvidia GeForce 940MX

Nvidia GeForce GT 1030 DDR4

Gigabyte GeForce GTX 760 WindForce 3X OC

Nvidia GeForce GTX 660

Nvidia Quadro K600

Общая информация

Более высокое число транзисторов обычно указывает на новый, более мощный процессор.

Nvidia Quadro GV100

Требования по теплоотводу (TDP) – это максимальное количество энергии, которое должна будет рассеять система охлаждения. Более низкое значение TDP также обычно означает меньшее энергопотребление.

Меньший размер указывает на более новый процесс создания чипа.

AMD Radeon RX 570

PCI Express (PCIe) – это высокая скорость стандарта карты расширения, которая используется для подключения компьютера к его периферии. Новые версии поддерживают более высокую пропускную способность и предоставляют более высокую производительность.

Intro

Compare those specs to the GeForce GTX 660, which comes with a GPU core clock speed of 980 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 192-bit bus. It also is comprised of 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP )

GeForce GT 1030 30 Watts
GeForce GTX 660 140 Watts
Difference: 110 Watts (367%)

Memory Bandwidth

In theory, the GeForce GTX 660 should be much faster than the GeForce GT 1030 overall. (explain)

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GeForce GTX 660 144192 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 95040 (193%)

Texel Rate

GeForce GTX 660 78400 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 37920 (94%)

Pixel Rate

GeForce GTX 660 23520 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 3280 (16%)

Please note that the above ‘benchmarks’ are all just theoretical – the results were calculated based on the card’s specifications, and real-world performance may (and probably will) vary at least a bit.

GeForce GT 1030

Check prices at:

GeForce GTX 660

Check prices at:

Please note that the price comparisons are based on search keywords – sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Model

GeForce GT 1030 GeForce GTX 660
Manufacturer

nVidia nVidia
Year

May 2017 September 2012
Code Name

GP108-300 GK106
Memory

2048 MB 2048 MB
Core Speed

1265 MHz 980 MHz
Memory Speed

6008 MHz 6008 MHz
Power (Max TDP)

30 watts 140 watts
Bandwidth

49152 MB/sec 144192 MB/sec
Texel Rate

40480 Mtexels/sec 78400 Mtexels/sec
Pixel Rate

20240 Mpixels/sec 23520 Mpixels/sec
Unified Shaders

384 960
Texture Mapping Units

32 80
Render Output Units

16 24
Bus Type

GDDR5 GDDR5
Bus Width

64-bit 192-bit
Fab Process

16 nm 28 nm
Transistors

3300 million 2540 million
Bus

PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version

DirectX 12.0 DirectX 11.0
OpenGL Version

OpenGL 4.5 OpenGL 4.3
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Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card’s bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card’s memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering – AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second – measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card’s clock speed. ROPs (Raster Operations Pipelines – aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandw > Display Prices

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